

Unreal Tournament, UT, (sometimes referred to as UT99, UT Classic, UT1, or UT:GOTY to differentiate from Unreal Tournament 2003, Unreal Tournament 2004, and Unreal Tournament 3) is a popular first-person shooter video game.
Game TypesAlthough many mods have been released as game types for Unreal Tournament such as Monster Hunt, Frag Ball, UT Soccer and more, these are the original multiplayer game types released with the game.
DeathMatchA classic every-man-for-himself player vs. player combat. The objective is to finish the map with the most kills or frags.
Team DeathmatchTeams competing together to out-frag the opponent team.
Capture The FlagClassic Capture the Flag. Players compete to capture the other team's flag and return it to their base. Competitive teams must use a great deal of teamplay. Teams must both defend the base from incoming attackers and get into the other team's base, take their flag and return to base unharmed. This requires that the team protect their flag carrier very well from enemies in order to complete their objective.
Domination
Teams compete to control various control points to earn points and win the map. Standard maps contain three control points. Control of these points can be accomplished either through occupation (physically occupying the space) or from a distance.
Last Man StandingSimilar to deathmatch, the objective here is to remain alive longer than your opponents, putting an emphasis on number of deaths rather than kills. Players have a set number of lives and once they run out of lives they lose and have to wait as spectators till match end.
AssaultThis game type is played with two opposing teams, one assaulting a "base" and the other defending it. The map is set up with a number of objectives which the attacking team must complete (usually in sequence) such as destroying something, entering an area, triggering a button, et cetera. The team who first attacks then defends, and attempts to defend for the entire time they attacked. if they can accomplish this, they win the map. If the team defending first assaults the base faster than the other team, they win the map. If both teams defend for the maximum amount of time the map is a tie.
Weapons 
Unreal Tournament has a fairly large selection of weapons, and many more are seen in custom maps or inserted through custom mutators. Unreal Tournament differs from other First-Person Shooter of it's class, with it's secondary fire mode for nearly all of the weapons, a feature which was not present in it's close competitor, Quake III Arena. Typically, weapons range from melee, chainsaws, pistols, machine guns, plasma guns, missile launchers and hitscan weapons. Unreal Tournament also features a nuclear weapon, called the redemeer, a missile that causes a gigantic explosion and the shockwave of which vaporizes players instantly. Presumably this weapon is the most powerful of all.
Assuming no mutators are in use, the player always spawns with two weapons, one a melee weapon, which is essentially a large pneumatic piston and the other, a semi-automatic pistol, The enforcer, which is essentially the default non-melee weapon. As the player moves through the map, he can gather other weapons/ammunition that are scattered over various places around the map. A short list of weapons that are found in the UT ordnance are,
* Chainsaw
* Translocator, A personal teleporting device, see translocator section below.
* Enforcer, The same weapon which the player spawns with by default. The player can additionally pick up another enforcer usually from an opponent's dead body and use it simulataneously for dual wield.
* Bio-Rifle, A weapon that shoots biological toxic greenish goo.
* Shock Rifle, One of Unreal Tournament's most distinctive instant hit weapons.
* Pulse Gun, The classic fictional weapon that produces a stream of plasma bolts.
* Ripper, A weapon that fires disc-shaped razor blades.
* Minigun, A classic machine gun, that adds tracer fire.
* Flak Cannon, A classic UT weapon that's functionally similar to a shotgun.
* Rocket Launcher.
* Sniper Rifle, A high-power, instant hit rifle, the secondary fire of which, activates the sniper scope, which zooms up to 8.3x magnification, allowing the player to see enemies a long way away
* Redeemer: A miniaturized nuclear warhead and launcher. The Redeemer's missile causes a gigantic explosion, the shockwave of which vaporizes players instantly.
Special Features in Unreal Tournament
Translocator
The translocator is a small disc shot from a launcher. The player can then teleport to the disc's location, including in midair or on top of a high ledge. In practice sessions and multiplayer there is an option to enable or disable it.
Launching
The term "launching" refers to the ability to 'launch' another player on your team to a desired location within a certain distance using the rocket launcher or impact hammer when there is 0% friendly fire. Although there is some dispute as to whether or not Epic meant to include this feature or not, it is widely accepted as something which is quite good for the game.
Stomping
Stomping involves jumping onto an opponent from a high enough ledge to deal damage. Though it inflicts little damage, however, if one 'stomps' an opponent with little health, a frag will be accumulated and is registered on the HUD as a kill with whatever weapon the 'stompee' happens to be holding.
and not to forget the awesome music in UT Classic :lol:
I :claps: just love this game !!!! :fest: :chuckde: :evil:
