Author Topic: Introduction of Blade & Soul classes:Blade Master|Kung-Fu Master|Destroyer  (Read 913 times)

Offline luckyowl

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Today,I will tell you 3 classes'pros and cons.I wish these can help you a lot.If not,plese go to our site.You can find everything you need and buy blade & soul gold here.

Blade Master
Pros:
Extremely powerful defense thanks to block and evade spam
Can tank with +aggro traits
High overall damage output
Damage output can be very bursty (great for fighting bosses that have little downtime and for PvP)
Can protect party members from ranged attacks (and all attacks if traited)
Strong chi management while tanking

Cons:
No party buffs
Can only block attacks coming from the front
Lots of damage comes from stationary lightning AoE, which can be avoided
Loses noticeable amount of damage from loss of chi regen attack procs if not tanking or if the opponent times their attacks correctly in PvP



Kung-Fu Master
Pros:
Like BM, can tank with +aggro traits
Strong defense thanks to parry, with heavy emphasis on counter-attacks
Very high sustained damage output, especially with effective use of pressure point attacks
Strong chi management, can spam attacks non-stop
Can provide powerful healing during take-down or protect allies with an ice shield with the right traits
Strong gap closers on short cds (one at 6s, another at 6s unless traited for knock-up)

Cons:
Parry has a much smaller window than BM block (1 second)
Can only parry attacks coming from the front
Highest learning-curve of all classes, especially in PvP
Heavily single-target oriented; limited AoE potential



Destroyer
Pros:
Extremely durable: highest HP count of any class
Spin-to-win - can provide immunity to daze, stun, and KB, increase movement speed, increase defense, and/or parry, depending on traits
High sustained damage output in PvE, can be bursty in PvP
Strongest CC abilities of any class; only class besides Blade Dancer that can hold a target down for 6s; gets the strongest buffs & debuffs during this state
Relatively easy-to-use
Can carry allies out of danger

Cons:
Spin parry has the tightest possible timing (0.5s)
Can be vulnerable without chi, even with high HP
Can be dependent on Enrage/Adamant in PvP
No party buffs outside of Seize/Suppress unless traited
Gon exclusive

 

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